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Capture a county

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Capture a county Empty Capture a county

Post  Gamesmen Tue Jun 01, 2010 3:46 pm

I haven't got one yet but planning on it.
On server 2 I'm a little farther ahead than on server 1.
Planning on making attempt to capture one tonight.

If you plan to take one you need to do a "attackspy"
A attackspy is where you send 2 buffers and that's it.
If you have ever tried to spy a country before you know they just die. I have read on PE's forum someone sent 10k spys and did get results. But I think that is silly.
So by sending 1 militia, 1 axe thrower in a raid. You will get report shows all the monsters in there.
The one I did didn't show the wall, traps, turrets, watch towers. Assuming it has them.

There are different types of county's. Each one will dominate in 1 type of monster. With about 8k each of all rest. Depending on what type of monsters is dominating in there will depend on what you need to send most of. For example there is 16k reapers. Better send alot of ballistats/cats.
I would like to find a happy number of troops/monsters to send in any county and be a for sure win. For now I'm just collecting as much as I can of everything.
Doing research I have seen few different types of methods on other forums. Some may just send 4million black widows along with 25k ballistas. While other people send 1 million of each type of monster.
Then some say that is all too much and dont need that much.

I plan to send: 1 of hussar, 1 calvary, 1 axe thrower, 1 militia
long bowmen: 4000
bowmen: 369,897
black widow: 870,486
lizard: 622,491
cats: 6,889
ballista: 17,346
Battling ram: 54
cyclops: 1860
troll: 1823
reaper: 17,543

The county I attackspy has:

Troops Number Loss Remain
Witch 5742 0 5742
Demon 507 0 507
Butcher 7210 0 7210
Fallen 3753 0 3753
Black Widow 408 0 408
Fire Beast 785 0 785
Gorgon 4396 0 4396
Prawn 212 0 212
Lizard 8660 0 8660
Vampire 120 0 120
Cyclops 8792 0 8792
Goblin 8070 0 8070
Troll 14974 0 14974
Orc 6616 0 6616
Reaper 12465 0 12465
Gargoyle 35887 0 35887


Will post results after all done.

Gamesmen
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Capture a county Empty Re: Capture a county

Post  Gamesmen Wed Jun 02, 2010 4:40 pm

I got it!
And got a 2nd county as well.

Ok results from first one.
I purchased gems and revived so doesn't show how many lost anymore and hate to go round by round do math. hehe. I lost about half army would say.

The items didn't show on attackspy were

Troops Number Loss Remain
Trap 5002 1260 3742
Falling rock 4599 1341 3258
Guard Tower 10884 10884 0
Turret 5376 5376 0
City Wall 2400000 2400000 0

I guess don't have to kill all of the Trap's and Falling rock's.
Went into 16 rounds. There turret did dmg to me in first round. 2nd round my reapers and black widows did dmg to them. Lost 79809 black widows in that round.
There first to take loss was falling rock.
The last 2 rounds was just against Trap, Falling rock, Guard tower, and Turret.
I got 12766 rep (that's after 2mill rep, so would be alot more if under 2mill)
Attack exp 15
Gold: 54600, food:46800.

City had when got. Wall lvl 12, castle lvl 12, 3 cellars lvl 12, command center lvl 12, 2 work shops lvl 10, 3 archery's lvl 10, stable lvl 10, research lab lvl 10, 6 farm lvl 12, 7 gold mine lvl 12. 4915 spy's. All the trap's and falling rock gone. About 150k of each resource also.

Since can not recruit without blacksmith or barraks. I decided to destroy 2 cellars. Put them in there place.
After thinking about it maybe should of took out 1 cellar, 1 archery. Not sure how pvp will pan out and if wish kept 2 lvl 12 cellars. Since we can not lvl them up to 12 ourselves.

The size of the county is like if you added the 3 extra spots to your city. And instead of just 1 door there is 2, 1 on each end. And the farm/gold mines are spaced out lil bit not all in order like normal.

All in all I'm pretty happy with it. Not sure what going to do with it. But still pretty cool. With all buildings pretty much full lvl makes researching easy. Since for the the higher lvl things you need research lab 10, and blah blah 10. So I'm able to learn those things now since I have no other city fully lvl 10.


Gamesmen

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Capture a county Empty Re: Capture a county

Post  Gamesmen Wed Jun 02, 2010 5:03 pm

Now for 2nd county. I donated $20 got the instant 1k gems and 14 day gem mine.
I revived all loss with the 1k gems. Then sent them all to next closest county see what happen.

Report:
Troops Number Loss Remain
Axe Thrower 1 0 1
Longbowman 4000 1346 2654
Cyclops 2917 218 2699
Bowman 369897 296702 73195
Reaper 17543 760 16783
Black Widow 870486 841773 28713
Troll 1823 108 1715
Hussar 1 1 0
Battering Ram 0 54
Ballista 17346 60 17286
Catapult 6889 0 6889
Lizard 622491 156772 465719
Calvalry 1 1 0
Militia 1 1 0
Reaper 894 894 0
Gorgon 2543 2543 0
Black Widow 1318 1318 0
Fire Beast 2970 2970 0
Trap 144 19 125
Turret 7213 7213 0
Witch 6506 6506 0
Troll 4914 4914 0
Goblin 4250 4250 0
Butcher 6348 6348 0
Falling Rock 873 303 570
Cyclops 8025 8025 0
Demon 4579 4570 0
Orc 3080 3080 0
Fallen 10339 10339 0
Guard Tower 6472 6472 0
Gargoyle 14868 14868 0
Vampire 1407 1407 0
Lizard 13232 13232 0
Prawn 32313 32313 0
City Wall 2400000 2400000 0

Got it in 14 rounds. Battle field: 315
Rep 10502
Attack xp 12
Gold 46800
Food 54600

Last 5 rounds was just wall defenses.
Things notice in report. The Axe Thrower didn't die? Not sure how he lived.
The battling ram never did any damage. Think he spent whole time just moving 15.
Ballista did there first dmg in round 13. While cats did first and only dmg in round 14.
The ballista's did over 2mill dmg, while cats did over 1mill dmg in last round.
At first was thinking why even send them. But notice there is no mention of the 2.4mill wall anywhere. Since it doesn't attack there is no listing. The last few rounds might be taking the wall down.

2nd county contains.
Castle, wall, command center, 1 cellar all lvl 12.
7 farms, 6 gold mines all lvl 12
4 workshops, stable, archery, barraks, blacksmith, research lab. all lvl 10
6324 spy's. And about 150k each food gold.

So this county is all ready to go. Didn't have to destroy anything can start recruiting as is. The 4 workshops is kinda excessive.

I will have to wait till get another 1k gems to revive troops. With extra gem mine will be 4 days.
So thinking keep capturing what monsters can, do raids maybe to recruit long bowman or bowman. While wait. If do the wait for gem method will be a county every 4 days. Since will have to revive. Or find method where can get enough troops/monsters so will not have to revive. Or loss will be low enough to not need to revive.

Next. Metropolis and state cap!

Gamesmen

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Capture a county Empty Re: Capture a county

Post  Gamesmen Mon Jun 07, 2010 12:42 pm

Got my 3rd county today on server 2.
Things did different. Saved up got 4mill black widows.
Got 14k trolls. (Reaper disapeered on me)
Revived all dead from last county.
So major difference was a lot more black widows, and about 10k more trolls.

Things noticed in report.
8 rounds.
Ballistas, cats, battering rams never did any damage. (If remember they didn't hit till late on last countys)

Loss, lil over million blackwidows. 20k bowman, only 50 each of the reapers, trolls.
So to me a low enough loss to not revive.
Can spend gems on hp potions, recapture more than lost for under 1k gems.

Things in city.
6k spys.
4 archerys, 3 stables. NO castle, NO blacksmith.
So means I can't recruit. And I can't rename county.
Can do research in lab.
So think will be good 0 food/gold city to hold troops. As long as command center works
With no castle. Lol

So over all. Good lab city, good resources if need. Besides that.....

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Capture a county Empty Re: Capture a county

Post  Gamesmen Tue Jun 08, 2010 2:29 pm

Got 4th county on server 2.
Had about 4.5mill blackwidows. Rest of troops.
Didn't send any battling rams, cats, or ballistas.
Got it in 7 rounds. Lost 500k blackwidows. 25 of all else.
County was mostly orcs.

County contains. 7k spys, castle, blacksmith, lab, command center.
3 workshops, 2 stables, 2barraks, 1 celler.
No archerys.

I'm taking them towards a metropolis. Plan to take that when get back to 4-5mill black widows.

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Capture a county Empty Re: Capture a county

Post  Gamesmen Wed Jun 09, 2010 2:16 am

Got the Metropolis.
Its big hehe. 4x4 plots inside.
8 rounds. battlefield 315.
Bowman, long bowman and lizards didnt start doing damage till round 7.
So means ranged troops only did damage last 2 rounds.
Looking at damage looks like Lizards and blackwidows did most.

All over lvl 10 capable buildings are lvl 15. Farms, mines, castle, command center, wall, cellar.

Sent 5mill black widows lost 2.2 mill. No buffers, no siege weapons.
Plus the other various trolls 15k loss 135, reapers sent 17k loss 106, cyclops sent 2902 loss 27, lizards sent 943k loss 51k, bowman sent 346k loss 23k, long bowman 5738 loss 373.

There monsters were Butcher being highest at 53k. Rest in 20k range and under.

Has 3 workshops, 3 archerys, 2 barraks, 3 stables, lab, blacksmith
8 farms, 8 gold, production 1200, cap 12k each one.
9700 each resource production.


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Capture a county Empty capture a county

Post  bleujay Sun Jun 13, 2010 2:53 am

im still a lil bit confused on the whole capture a country. i know im not a high enough level to even consider it but i was just reading thru the site to help get more familiar with the game. is a county a city? or is a section of land? sorry if the answer is an obvious one i just cant seem to figure it out.

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Capture a county Empty Re: Capture a county

Post  Gamesmen Sun Jun 13, 2010 10:22 pm

A county is those bigger non player buildings around.
If you go to map view. You can see your city. And might have other cities around you.
If you click on them you will see there name, rank, rep, city lvl. The level is the lvl of there castle.
If you click on the bigger ones you got county, metropolis, state capital, capital.
These buildings belong to satan the game bad guy. There lvls are 12, 15, 18, 20.
You can conquer those countys and make them your own. Might be good buildings in there, or not.
Its random.

Now to take them you need a lot of troops.

Any more questions just ask

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